![]() ![]() She’s a great protagonist, someone who can crack wise during a tense situation and - at the same time - still be vulnerable and emotive, showing she’s in over her head. Whereas Layers of Fear and its sequel wound a narrative around a largely silent playable character, Marianne takes centre stage in The Medium. Our protagonist’s past is shrouded in mystery an orphan, she survived a catastrophic fire to be placed in a series of new homes before finding a forever one, realising that she had the ability to commune with the departed during her ordeals. It abandons a first-person perspective for a third-person one, focusing on the titular medium, Marianne. Set in November 1999, The Medium is a departure from Bloober Team’s past works. At times, it can look as current-gen as anything at others, you’ll find yourself laughing out loud at clipping or wonky animations. While The Medium is Bloober Team’s best title to date, it still carries the studio’s DNA and sometimes proves rough around the edges. ![]() Layers of Fear 2 built upon this in some ways, but largely fell flat. Anticipating the worst, you usually found that nothing eventuated from your trepidation. In its previous franchise, Bloober Team demonstrated it could do psychological horror well the first-person affair relied on tension, a focused narrative and, most importantly, blank spaces in visual and audio design that you couldn’t help but fill in yourself. The Medium is a big deal, the first new Microsoft-published Xbox Series console exclusive of 2021 (and 2020 for that matter) and an evolution of a Bloober Team development that first appeared with 2016’s Layers of Fear. Forget Layers of Fear - Marianne the medium is ace.
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